Controls are set up for an XInput controller.
If you want to set up buttons yourself, refer to this button layout:

X Y Z
A B C

Default keyboard controls are as follows:

Player 1 = WASD, UIO, JKL
Player 2 = Arrows, Num789, Num456

NOTES:
-Gali's mask meter is visually kind of buggy. Still working on it.

--!IMPORTANT!--
Please report all strange findings and such to @games_bel on twitter!

If you know MUGEN stuff, I'd prefer if you didn't try and poke into every last file contained in this just out of courtesy. A lot of it is horribly written or copypasted code and even more of it is unused junk that'll likely stay unused for a while.

===============
MOVE LIST
===============

Numpad notation (Look it up if you don't know what this means):
7 8 9
4 5 6
1 2 3
[ ] = hold

Universal
---------------
Throw Escape - during beginning of opponent's throw, X+A
Taunt - Z+C
Nui Counter - during blockstun, 6Z+C

66 - Forward Dash
44 - Backward Dash
27 / 28 / 29 - Super Jump (hold) / Hyper Hop (tap)

===============
TAHU
===============

Normals
---------------
5X,5X - Jab Cross (can be repeated)
6Y - Fire Stamp (overhead)
5Z (on block) - Recoil (becomes special cancellable)
4Z - Hot Hilt (cancellable heavy)


Throws
---------------
5/6/4X+A - Scoop Slam


Mask Moves
---------------
5Y+B - Mask of Shielding(parry, hold to shield at cost of meter)

j.Y+B - Air Shielding (parry only. it looks a lil weird right now don't worry about it)

Specials
---------------
236X/Y/Z - Firey Bolt (projectile. Z version has parry properties)

236Z+C - Fake Bolt (feint move. doesn't do anything)

623X/Y/Z - Eruption (uppercut, reversal)

214X/Y/Z - Trailblazer (rekka, Y version crosses up on followup when close, Z version crosses up on first hit)
	-- 214X/Y/Z OR 236X/Y/Z - Followup hit (x2)

236X+A - Headbutt (command grab, resets to neutral)


Power Moves
---------------
236236X/Y/Z - Superhot Beam (costs 1 level. beam super, extra damage if hit up close)
BX2AY - ??? (costs 2 levels)

===============
Gali
===============

Normals
---------------
5[C] - Waterfall Heel (overhead)

Mask Moves
---------------
5/6Y+B - Water Breathing: Forward (low-profile advancing movement, can be held)
4Y+B - Water Breathing: Backward (low-profile retreating movement, can be held)

Specials
---------------
[4]6X/Y/Z - High Tide Punch (dash punch, mid)

[4]6A/B/C - Low Tide Kick (dash sweep, low)

[6]4X/Y/Z - Wave Corkscrew (launcher)

623A/B/C - Fly Fisher (anti-air, hitgrab)

---------------
Power Moves
---------------
214214X/Y/Z - Storm Corkscrew (costs 1 level. launcher super)
236236A/B/C - Crashing Waves (costs 1 level. reppa/combo super)